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Question by King_JMK · Jan 19, 2015 at 03:10 PM · rigidbodytransformtransform.position

Rigid Body Wont transform

I AM Trying To Transfrom A Rigid Body position when it falls of a platform or hit the restart button Help me here is the code that i made

 using UnityEngine;
 using System.Collections;
 
 public class FallDetact : MonoBehaviour {
     GameObject player;
     // Update is called once per frame
     void start () {
         GameObject.Find ("player");
         }
     void Update () {
         
         if (player.transform.position.y <= -5);    {        
             player.transform.position =new Vector3(0,2,0);
         }
         if(Input.GetKeyDown(KeyCode.R)){
             player.transform.position =new Vector3(0,2,0);
         }
     }
 }


but nothing happens.... help me

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avatar image jakethehuman · Jan 19, 2015 at 03:26 PM 0
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I Think you have to use Transform.Translate.

avatar image King_JMK · Jan 19, 2015 at 04:45 PM 0
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the script error is :object refrance not set to an instance of object ??? what does it mean and how to fix it ?

avatar image unimechanic ♦♦ · Jan 19, 2015 at 04:48 PM 0
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http://answers.unity3d.com/questions/9193/what-does-object-reference-not-set-to-an-instance.html

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Answer by chariot · Jan 19, 2015 at 03:14 PM

Try to use

 void Start () {
 player = GameObject.FindGameObjectWithTag("Player");
 }

And add tag to player of course

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