Standard Assets unusable - Trying to use the ThirdPersonController Prefab
Hi Everyone,
I've been trying to get the standard assets component in Unity to work but I've come short handed. I'm trying to use a third person controller prefab in the game scene to use as a trigger to cue different music scores (with the help of FMOD) when the player steps into a different area but I just can't get it to work in the game window. I've attached a photo on what the issue is. The bottom right hand corner tells me the associated script could not be loaded. Now I'm a complete beginner at coding, but is there anyway to fix this? Thanks again for any sort of input.
Answer by Mrrix32 · Jul 19, 2019 at 12:18 PM
Hi,
Came across this post when I had a similar issue. Eventually I worked out that an object I had imported from Standard Assets referred to a script which I hadn't imported.
If you click the Console tab (bottom pane on the left) it will give you further details of why the game won't compile
Hope this helps
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