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Question by Jerry.Richards · Jul 11, 2014 at 01:18 PM · texturetexturing

Texture Coordinates

Hi everyone! I am trying to make a puzzle piece game using C# but the one thing I need to do is figure out how to texture a piece of the picture onto a piece of the puzzle. If anyone can help me with that or at least point me in the right direction I would be ever grateful!

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avatar image tanoshimi · Jul 11, 2014 at 01:24 PM 0
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Look up UV mapping. (2D texture coordinates are generally referred to as (u,v), in which both u and v lie between 0.0 and 1.0.

avatar image robertbu · Jul 11, 2014 at 05:10 PM 1
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I know you've marked this question as answered, but you should think more about uv mapping. For what you are doing, you can give all your puzzle pieces the same material with the whole texture and then set the 'mainTextureOffset' and the 'mainTextureScale' in code to map different parts of the whole onto each piece.

A better solution (fewer draw calls), would be to set the uvs in mesh ins$$anonymous$$d of modifying the material.

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Answer by Tehnique · Jul 11, 2014 at 01:30 PM

You could use Texture2D.SetPixels to apply parts of the texture to your objects.

First you would have to use GetPixels on your initial image, then use SetPixels to apply them to the object texture.

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avatar image Jerry.Richards · Jul 11, 2014 at 04:57 PM 0
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Hey that really helped. Thank you!

avatar image Tehnique · Jul 11, 2014 at 05:14 PM 0
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You're welcome! Good luck!

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