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Question by MgBag · Dec 12, 2010 at 08:44 PM · javascripttexturespawnmodel

How to spawn a model with texture?

Hello people,

I'm working on this project and want to spawn a model with a texture when I press a button. I know how to use buttons and GUI. Just need help with spawning it and getting the texture on it.

Thanks

Ever since Code Sample fails for me;

function OnGUI () {

 if (GUI.Button (Rect (5, 80, 100, 30), "Button"))
 { }

}

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Answer by The_r0nin · Dec 12, 2010 at 09:06 PM

Put your material and the object you want to spawn in the following variables (in the Inspector window):

var mySpawn: GameObject;
var myMaterial: Material;

Then in your button function above (assuming you are spawning at myPosition and myRotation):

var newObject: GameObject = Instantiate(mySpawn,myPosition,myRotation);
mySpawn.renderer.material = myMaterial;

if you have trouble locating the material on the new object, you can also use GetComponent() or GetComponentInChildren().

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avatar image Justin Warner · Dec 13, 2010 at 03:00 AM 0
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You can make the object to spawn a prefab, and just spawn the prefab with the texture/material already on it as well...

avatar image The_r0nin · Dec 13, 2010 at 04:29 PM 0
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Yeah, but I figured he wanted to apply the material at runtime (like a common mesh with a different material for allied or enemy... something like that). Your way is easiest, so long as every instance of that mesh has that one material.

avatar image MgBag · Dec 13, 2010 at 06:26 PM 0
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Alright, I did as you said, which took me a lot of effort, but now I get the error that the variable mySpawn hasn't been assigned.

Help?

avatar image The_r0nin · Jan 02, 2011 at 01:53 AM 0
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Drag the object you want to spawn into the mySpawn variable of the script in the Inspector.

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