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Question by dhulke · May 10, 2016 at 06:03 AM · velocitytransform.positiontime.deltatimetransform.translate

Stop transform translate sharply

 GameObject p = GameObject.Find("Player");
 float moveHorizontal = Input.GetAxis("Horizontal");
 float moveVertical = Input.GetAxis("Vertical");
 Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
 p.transform.Translate(movement * speed * Time.deltaTime);


I was previously using the rigidbody velocity to move my spaceship from the second tutorial at the unitys learn section but couldnt get the ship to immediately stop when i released the movement keys (it takes something like half a second). I then tried using the transform translate but the ship still seems to smooth the stop a little bit. Im trying to make it stop sharply. How can I achieve that effect? I even tried using transform.position directly but it didnt work.

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Answer by juippi112 · May 10, 2016 at 10:11 AM

 if(!Input.GetButton("Horizontal") && !Input.GetButton("Vertical"))
       return;

at the beginning should do the trick

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avatar image dhulke · May 10, 2016 at 09:59 PM 0
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If i do that, the ship wont stop because im never setting the velocity back to 0

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