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Question by shubham112 · Jun 02, 2019 at 01:15 PM · touchaddforcejumping

How to do big jump when holding touch on mobile?

I searched it but couldn't find the complete solution to this. I am new to Unity so if you could provide with the coding then it would be really helpful. I want to jump and touch the screen and do a big jump when holding the touch. Here's the sample code of what i am trying :

 if (Input.touchCount > 0)
         {
             Touch touch = Input.GetTouch(0);
 
             // Handle finger movements based on TouchPhase
             switch (touch.phase)
             {
                 //When a touch has first been detected, change the message and record the starting position
                 case TouchPhase.Began:
                     // Record initial touch position.
                     if (onGround)
                     {
                         rb.velocity = new Vector2(rb.velocity.x, jump);
                     }
                     startTime = Time.time;
                     break;
 
                 case TouchPhase.Ended:
                     // Report that the touch has ended when it ends
                     realTime = Time.time - startTime;
                     Debug.Log(realTime);
                     if (realTime > 1.0f)
                     {
                         rb.velocity = new Vector2(rb.velocity.x, bigjump);
                     }
                     break;
             }
         }

I also am confused if I should use velocity or AddForce to jump, and why?

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