Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Nicholas-B · Feb 16, 2018 at 07:49 PM · 2dcollision2d gametriggerplatformer

Trying to get bool statement to work in OnTriggerStay2D

I have been working on this problem for hours to no avail. Below you will see I have an if/else statement in my OnTriggerStay2D function. The first part works fine, but if my player leaves the trigger object the else statement doesn't read.

Any help is appreciated!

  public LevelManager tLM;
  public bool inCrateLight;
 
     
         void OnCollisionStay2D(Collision2D other)
         {
             if (other.gameObject.tag == "KillPlane")
             {
                 if (inCrateLight)
                 {
                     Debug.Log("Incratelight can't die!");
                 }
                 else if (inCrateLight == false)
                 {
                     Debug.Log("Collision detected");
                     tLM.Respawn();
                 }
             }
         }
     
         void OnTriggerStay2D(Collider2D other)
         {
             if (inCrateLight)
             {
                 if (other.tag == "CrateLight")
                 {
                     Debug.Log("In Crate Light");
                     inCrateLight = true;
     
                 }else{
                     inCrateLight = false;
                 }
             }
         }
 




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Nicholas-B · Feb 16, 2018 at 09:01 PM

I figured out another way to solve this using trigger counters. I have included the code below incase it's useful for anyone else.

     public bool inCrateLight;
 
     public int triggerCount;
 
     // Use this for initialization
     void Start()
     {
         inCrateLight = true;
         triggerCount = 0;
 
     }
 
     // Update is called once per frame
     void FixedUpdate()
     {
         if(triggerCount == 0 && !inCrateLight)
         {
             Debug.Log("YouDied");
             inCrateLight = true;
         }
 
     }
 
     void OnTriggerEnter2D(Collider2D other)
     {
         if (other.tag == "CrateLight")
         {
             Debug.Log("In Crate Light");
             inCrateLight = true;
             triggerCount++;
 
         }
     }
         
         void OnTriggerExit2D(Collider2D other)
         {
             if (other.tag == "CrateLight")
             {
                 inCrateLight = false;
                 triggerCount--;
             }
         }
     
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

127 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Compatible collision constraint methods 0 Answers

Problems with using OnTriggerStay2d 0 Answers

Bounds.Intersects returns false while collision still works? 1 Answer

How do i make my bullet destroy on trigger? 1 Answer

Sprite fill screen upon button press (2d slender page) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges