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Question by jijigri · Jun 02, 2019 at 11:20 AM · 2d-platformerphysics2dknockbackgunsrecoil

How would I make a 2D gun knockback?

Hello everyone! I'm making a 2D platformer 1v1 game, kinda similar to Broforce PVP I guess. I'd like my character to be pushed in the opposite direction to where he shoots (not pushing back the other player with bullets, I already have that one), but pushing himself with the recoil, allowing more mobility. I have tried several options, some working better than others, but no solution seemed to be right. (The one I got at the moment take the position of the mouse as a Vector2 at the moment the player shoots, but it seems to be a pretty bad idea, especially seems the other player is controlled with a controller). So, do you have any idea how I could do this?

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Answer by Hoshahan · Dec 15, 2019 at 08:22 PM

Did you find a solution? If yes pls say it

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