Question by
Rubenazo1999 · Jun 01, 2019 at 11:58 PM ·
movementplayertouchinput.touch
Help with moving the player with Input.touches
Hello!
I am trying to move the player via touches. When I touch the designated place the player moves, but when I stop touching the player keeps moving, I don't know why. Please tell me what I am doing wrong, no need to write any code, but I need to know what is wrong with my code.
void MovementHandler()
{
//Activates touch controls
if(Input.touchCount > 0)
{
foreach(Touch touch in Input.touches)
{
Vector2 mouseRelativePosition = new Vector2(Input.mousePosition.x / Screen.width, Input.mousePosition.y / Screen.height);
float mouseX = mouseRelativePosition.x;
float mouseY = mouseRelativePosition.y;
if (mouseX < 0.2f && mouseY < 0.5f)
{
rb.velocity = new Vector2(-speed, rb.velocity.y);
}
else if (mouseX < 0.2f && mouseY > 0.5f)
{
rb.velocity = new Vector2(speed, rb.velocity.y);
}
else if (mouseX > 0.8f)
{
JumpHandler();
}
else
{
rb.velocity = new Vector2(0, rb.velocity.y);
}
}
}
}
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