Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Inkinsarto7069 · Jun 05, 2014 at 03:24 PM · textfieldcolourchange color

Change Colour from String

 using UnityEngine;
 using System.Collections;
 
 public class texttest1 : MonoBehaviour {
     /*
     All variables are made public in order to be viewed easily in The Inspector…
     */
     public string Text = “Enter Text here”;
     public bool Toggle = false;
     public Color change= Color.blue;
     void Start(){
         
 }
 void Update(){
     if(Text == null)
         Debug.LogError(“Input Text is currently not there. Please enter something.”);
     elseif(Text == “clear”){Text = null;}
     elseif(Text == “Color.blue”){camera.backgroundColor = change}
     else{Debug.Log(Text);}
     if(Toggle == True) {Text = null;}
 }
 void OnGui(){
     Text = GUI.TextField(new Rect (25, 25, 100, 30), Text );
     Toggle = GUI.Toggle (new Rect(25, 125, 100, 30), “Toggle”);
 }
 }


I want to change this code so that, when one enters a colour, the camera.backgroundColor changes to what was entered. Is there any way I can take the string input and assign it as a colour? I already placed a short line for the input being blue.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Eric5h5 · Jun 05, 2014 at 03:28 PM

Create a Dictionary, specifically Dictionary< string, Color >, and assign a bunch of strings with the appropriate Colors. Naturally you'd want to check if the string exists in the dictionary when the user enters a string.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Jeff-Kesselman · Jun 05, 2014 at 03:28 PM

Yes.

Use a switch statement.

eg

 switch(myString){
    case "red": 
       camera.bachgroundColor=Color.red;
       break;
    case "blue":
       camera.bachgroundColor=Color.blue;
       break;
 }

Alternately you could put the colors in a Dictionary with the string as the key and the color as the value.

Finally, you could specify the color in numbers in a string (e.g. "255,128,7"), parse them out, and use the Color constructor that takes RGB values.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kilian277 · Jun 05, 2014 at 03:36 PM 0
Share

You can also use the dic.TryGetValue to instantly get the color value to assign , rather than using a switch statement

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Changing a material colour of an object c# 1 Answer

Texts Highlighted at certain time (Karaoke like for spelling storytelling) 0 Answers

making bold word or coloured letter in a string, 2 Answers

Help! Iphonekeyboard has only number appear in textfield 0 Answers

Using GUI.FocusControl on TextField selects all text 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges