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Question by leinadtheboss · May 23, 2020 at 08:26 PM · 2d gamerigidbody2dphysics2dknockback

Player Knockback Without Physics

Hello,

I'm looking to make a slight knockback effect on the enemies in my 2D game when they take damage. The thing is, I don't want the player and the enemies to have full physics interactions. Currently, I can get it to work with a rigidbody2D on the enemies, but when the player walks into the enemy, physics takes over and the enemy rotates around and moves. I believe I need to use the kinematic option on the Rigidbody2D, but I am unsure. Any help would be great.

Thank you.

(UPDATE): I went ahead and kept the dynamic 2D rigidbody and just increased the mass to 1000. This works, it just feels kinda wrong. I need a force of 10000 in my knockback function to get the right effect and these bloated numbers don't feel right. If anyone has a more elegant solution or any other ideas, I'd love the hear them.

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