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Question by
stark89 · Jul 04, 2012 at 12:34 PM ·
iphonetimeaudiosourcetimescale
Can i ignore timescale when playing AudioSource.PlayClipAtPoint ?
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Answer by dentedpixel · Mar 18, 2014 at 05:23 PM
This is a bit of a hackish solution bit it works:
var lastTimeScale:float = Time.timeScale;
Time.timeScale = 1f;
AudioSource.PlayClipAtPoint( audioClip, Vector3.zero, volume);
Time.timeScale = lastTimeScale;
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