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Question by RomanB205 · May 31, 2019 at 10:27 PM · renderingimagecomponentuser interfaceoverlap

Image Components overlap when a material is assigned on Lightweight Render Pipeline.

So, I'm making a card game that has a card template set up like this :


There's are three GameObjects that use the Image Component : FRONT, BACK and MASK.


Here's the component's details(for FRONT) : alt text

It seems that, since I am now using a material, it inherits a sort of Z-Sorting priority for drawing order. Problem is, my cards are on the same Z position, which makes them overlap.

alt text

So, is there any way the prefabs could order themselves according to their hierarchy in the Scene (Just like Images usually do)? If not, is there a workaround?

I was thinking of making a transition to sprites in order to have a sorting layer, but it would take alot of time, considering I'd have to detach everything from the Canvas.

cardsoverlap.png (242.6 kB)
cardimagecomponent.png (13.7 kB)
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