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This question was closed Jan 24, 2020 at 01:56 PM by AlexVlad for the following reason:

The question is answered, right answer was accepted

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Question by AlexVlad · Jan 23, 2020 at 09:49 AM · prefabtexture2dicongetassetpreview

Resize texture from prefab?

Hello community,

I am trying to obtain icons from prefabs by using AssetPreview.GetAssetPreview. It works, but the default size for the newly generated images is 128x128. code:

  rawIcon = AssetPreview.GetAssetPreview(target);
             icon = rawIcon as Texture2D;
             byte[] bytes = icon.EncodeToPNG();

Is there away to get larger images? I tried resizing the resulting texture after using AssetPreview.GetAssetPreview, but the pictures are blank:

 icon.Resize(512,512);

Thank you

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Answer by Bunny83 · Jan 23, 2020 at 11:02 AM

As you can read in the Resize documentation it does not resize the content. It just dumps the current conent and essentially creates a new internal texture with the new size.


You can use my TextureTools which provide two different methods to resample a texture. If the target aspect ratio is different from the source aspect ratio, depending on which method you use you either get a cropped texture or a letterboxed texture. When the aspect ration is the same it just resamples the image using bilinear filtering. I've written those TextureTools in response to this question.

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avatar image Bunny83 · Jan 23, 2020 at 11:04 AM 0
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It should be obvious that resampling to a whole multiple of the original image would yield the best result. However due to the bilinear filtering you could resample it to any size you like.

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