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Question by kane-david · Nov 21, 2017 at 07:49 PM · 2d gamephysics2d2d-physics2d-gameplaybounciness

how to control amount of force taken from the surface

i had Rigidbody as a ball that has a bounciness and i'm controlling it using "addForce" function but when it hits some blocks it start to bounce too much and controlling become mush harder so how i could change how mush force the ball get while hitting the surface of these blocks without changing the bounciness of the ball ?

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