Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cgoz.com · Aug 18, 2014 at 11:07 AM · ioslightmappingflashlight

Flashlight shadows on lightmapped meshes

Alright, this is driving me crazy. I've tried almost everything, I baked my scene and set my dynamic light (spotlight) to Realtime only and now I am trying to get realtime shadows on the scene's baked meshes.

I get the shadows on Mac build but on the IOS, no sir, I've tried every solution I've find here.

Here some notes - Yes I have Unity Pro and IOS Pro - I set my quality setting "fantastic" - Shadow ranges are not small, as I said they work on Mac build - I am using deferred renderer - Shaders are just Diffuse shaders - On a clean scene I've created basic cube and plane and test it new lights, it works on IOS but on my actual scene with brand new lights I still don't get realtime shadows.

If anyone is having the same problem or experienced it please give some advice, much appreciated.

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image screenname_taken · Aug 18, 2014 at 11:08 AM 0
Share

Are your lightmaps set to "Dual"? If not, set them to dual and you can use forward mode as well.

avatar image cgoz.com · Sep 18, 2014 at 02:52 PM 0
Share

@screenname_taken will check that, thanks

avatar image exorakhilas · Sep 24, 2014 at 09:47 AM 0
Share

HI. I am also facing this issue. The settings "Dual" is selected. Forward mode is not used to get higher FPS.

avatar image cgoz.com · Oct 13, 2014 at 11:11 AM 0
Share

@screenname_take that didn't work either...back to starting point with no clues...

also I've created another project and tested with simple objects, it works but not on my app.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by cgoz.com · Oct 30, 2014 at 08:11 PM

Alright, what worked for me is instead of selecting a quality setting, changing the default to fantastic (green) by arrows.I did this after deleting files generated by Unity3d under project folder.

Now I have working shadows, higher quality textures as well.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Augmented Reality in the Dark? 0 Answers

Lightmap Baking Cross-Platform: iOS vs Mac vs Windows 1 Answer

Why are my lightmapped gameObjects flickering in my builds, but not in the Editor? [Videos Included],Why are my Game Objects flickering in my build, but not in the Unity Editor? [Videos Included] 0 Answers

Lightmapping differences between Webplayer & IOS 1 Answer

Set Flashlight mode to be off as default 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges