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Lightmap Blown Out after Porting from PC to iOS
I've just ported a PC build over to iOS and immediately noticed that every scene that used lightmapping look like my example picture. I've no idea as to what caused this, so if someone could tell me:
1) Why did this happen.
2) How do I fix it? / Will I need to re-do the lightmaps?.
Any ideas are appreciated.
as-pc.jpg
(396.9 kB)
after-porting-to-ios.jpg
(348.5 kB)
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