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Question by PhantomFox128 · May 30, 2019 at 12:10 AM · 2dmovement2d-platformer2d-physicsplaymaker

How do I move a character WITHOUT acceleration/deceleration?

I'm making a 2D platformer and, by default, my character slowly accelerates/decelerates whenever the move key is pressed or isn't. The thing is, I want my character to start and stop immediately, similar to some older games. Is there a way to get rid of any acceleration?

BTW, I'm using Playmaker for my code since Visual Studio doesn't like my computer much :/

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avatar image losingisfun · May 30, 2019 at 03:34 AM 0
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I believe you are looking to set the Velocity, not add force. Have you looked at rb.Velocity = New Vector2 (x, y);

avatar image PhantomFox128 losingisfun · May 30, 2019 at 04:21 AM 0
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I have not. How would I do that with Play$$anonymous$$aker? Visual Studio is very unstable with my computer.

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Answer by HenBOMB · May 31, 2019 at 09:08 PM

Im guessing that you are using Lerp() or Slerp() to move the character, instead, use MoveTowards().

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