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Question by Dong_Xin · Dec 18, 2015 at 04:59 PM · unity 5unityeditor

IOException: Sharing violation on path...

IOException: Sharing violation on path D:\Company\WBT\3DAssemOrNot\MyVersion\3DAssemOrNot_10_2015.12.16\Assets\Json.txt

System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/FileStream.cs:320) System.IO.FileStream..ctor (System.String path, FileMode mode) (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode) DisassembleParts.GetJsonData () (at Assets/Editor/DisassembleParts.cs:763) DisassembleParts.CreateUI () (at Assets/Editor/DisassembleParts.cs:876) DisassembleParts.OnGUI () (at Assets/Editor/DisassembleParts.cs:526) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:187) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:180) UnityEditor.HostView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:76)

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avatar image Dong_Xin · Dec 17, 2015 at 06:47 AM 0
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 void SaveString(string str)
 {
     Debug.Log("保存数据");
     FileInfo fi = new FileInfo(Application.dataPath + "\\Json.txt");
     StreamWriter sw = null;
     if (fi.Exists)
     {
         sw = fi.CreateText();
     }
     else
     {
         sw = fi.CreateText();
     }
     sw.WriteLine(str);
     sw.Close();
 }

 string TransListToJson(List<ViewPoint> list)
 {
     StringBuilder sb = new StringBuilder();
     try
     {
         for (int i = 0; i < list.Count; i++)
         {
             if (i > 0)
             {
                 sb.Append(",");
             }
             sb.Append(list[i]);
         }
     }
     catch (System.Exception ex)
     {
         Debug.LogWarning(string.Format("Catch={0}", ex.$$anonymous$$essage));
     }
     return sb.ToString();
 }

 if (GUILayout.Button("Complete", InitialStyle.CreateInstance().buttonStyle, GUILayout.Height(25)))
 {
     CreateUI();
     string str = TransListToJson(viewPoints);
     SaveString(str);
     Close();
 }

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