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Question by jong · Feb 02, 2013 at 09:41 AM · collisionscenedistancemovenext

move to next scene

Help!!! Im a newbie in unity and javascript.

I want my character move to next scene after it hits the given distance(fixdist).

Here's my code:

var targetObject : Transform;

 function Start(){
 
     targetObject = GameObject.Find("First Person Controller").transform;
 }
 
 function Update(){
 
     var fixdist : float = "179.3872";
 
     if (targetObject!= null){
         
         var dist : float = Vector3.Distance(targetObject.position, this.transform.position);
         
         print ("Distance to target Object: " + dist);
         
         if (targetObject)
             Application.LoadLevel(1);
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Answer by FL · Feb 03, 2013 at 12:05 AM

If this script is in the startpoint, just change your last "if" to if (dist>=targetObject). Remeber also of Object.DontDestroyOnLoad

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avatar image jong · Feb 03, 2013 at 01:22 AM 0
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What do you mean by "If this script is in the startpoint"? Sorry, I'm still a newbie to unity and javascript. Thanks anyway. How can I also refer the dist to my targetObject?

avatar image FL · Feb 03, 2013 at 01:27 AM 0
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You need to add this script component to a startpoint, even a empty object.

avatar image jong · Feb 03, 2013 at 01:29 AM 0
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Ah, okay, I get your point. Thanks

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