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Question by Banemus · Jun 09, 2015 at 08:33 AM · asset bundles

Savings texture to png and then making asset bundle

Situation:

In my editor script, i am creating a texture from scratch and then saving it as a png.

Right after that, I try to save it into an asset bundle.

Problem: Unity hasn't imported the texture yet, after saving it, into unity. Which means I can't save it to the asset bundle. The only way for me to do this, is first to create the texture and than wait for a bit for unity to import it. After that, I can save my assetbundle.

This is NOT a valid option for me, I need to save it immediately as an asset bundle, so is there a function in unity editor to import the texture manually right after saving it?

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avatar image Immanuel-Scholz · Jun 09, 2015 at 09:25 AM 1
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You did try AssetDatabase.ImportAsset("...", ImportAssetOptions.ForceSynchronousImport), right?

avatar image Banemus · Jun 09, 2015 at 09:46 AM 0
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No, didn't know there was a function like that, trying it now.

avatar image Banemus · Jun 09, 2015 at 10:06 AM 0
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Ok it works, thx!

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