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Question by DankDev22 · May 07, 2017 at 08:23 PM · uibugimagescaleuser interface

UI image dissapears when using localScale.

I am trying to create a very basic health bar. I created a image and i set it so it's anchored to the bottom left and I can scale it. However, when I use localScale the image dissapears. This is my code: public class HealthBarScript : MonoBehaviour {

     public GameObject PlayerObject;
 
     private float maxHP;
     private float currentHP;
     private float HealthPercent;
     private Image healthBar;
     // Use this for initialization
     void Start () {
         healthBar = GetComponent<Image>();
         maxHP = PlayerObject.GetComponent<PlayerController>().HealthMax;
     }
     
     // Update is called once per frame
     void Update () {
         currentHP = PlayerObject.GetComponent<PlayerController>().currentHealth;
         HealthPercent = currentHP / maxHP;
         healthBar.rectTransform.localScale = new Vector3(HealthPercent, 0f, 0f);
     }

the bar only dissapears when I run healthBar.rectTransform.localScale = new Vector3(HealthPercent, 0f, 0f);

if I don't run that it doesn't dissapear. Any help is greatly appreciated!

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