- Home /
anyone else having issues with 5.3 and xCode 7.2?
I'm specifically Building to iPhone and xCode/iOs/Unity are all up to speed
Ideas?
Thanks
~be
Having the exact same problem - now downgrading to Xcode 7.1.1, let's see if it helps.
If you updated unity make sure you start working on a new xCode build. In build settings make sure you have correctly chose the target SD$$anonymous$$ (Simulator vs Device). If scripting backend is ill2cpp set Architecture to Universal.
@taxvi, Thanks it is brand new build and is targeting correctly & Arch is Universal
The build worked last week with older U3D & xCo
@omegaosiris, Did downgrading xCode help?
@Bentoon Yes it solved the problem - was able to build after that. Eventually also downgraded to Unity 5.2.3 as there were a few other issues as well.
@omegaosiris, Thanks, But I already Upgraded iPhone so I need the latest xCode - I really, really, really hate the xCode / iOs/ Unity / Vuforia/ cardboard / Occulus / humanOs discrepancies
Thanks, But I already Upgraded iPhone so I need the latest xCode - I really, really, really hate the xCode / iOs/ Unity / humanOs discrepancies...
Any more news on this? - I accidentally updated my iPhone to iOS 9.2 so now i'm stuffed
Answer by Bentoon · Dec 11, 2015 at 06:00 PM
@omegaosiris, Thanks ! Glad it worked for you , but not for me - The Problem is with xCode though:
Something has changed relatively recently because I didn't used to have to do this. You need to, in XCode, add the "Security" and "SystemConfiguration" frameworks to the XCode project.
This fixed the problem, Thanks to @LeoCeballos
Hope this helps others
~be
Your answer
Follow this Question
Related Questions
Unsupported shader while building for ios 0 Answers
After building game effects does not show 0 Answers
MTLTextureDescriptor has invalid pixelFormat (0). while building a project in Xcode. 0 Answers
Xcode error when Archiving linker command failed with exit code 1 (use -v to see invocation) clang 1 Answer
Upgrade Unity5.5 Xcode Build Issue 0 Answers