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Question by eaglemaster7 · May 29, 2019 at 05:25 AM · animationtimeline

attach Animation PlayableAsset to TimelineClip

I'm trying to make Editor script that create Timeline and it's clip from _selected_gameObjects

so I wrote something like this:

 GameObject TimelineMaster = new GameObject("TimelineMaster");
 PlayableDirector director = TimelineMaster.AddComponent<PlayableDirector>();
 TimelineAsset timeline = ScriptableObject.CreateInstance<TimelineAsset>();
 
 foreach( GameObject i in _selected_gameObjects)
 {
     AnimationTrack newTrack = timeline.CreateTrack<AnimationTrack>(null, "");
     TimelineClip current_clip = newTrack.CreateDefaultClip();
     //
     // NOW I AM CONFUSED TO CONNECT current_clip AND animationClip
     // MISSING LINES SHOULD BE HERE
 }

it wont attach animation clip automatically to the playableAsset, [image below] and as far as I tried I don't see reference to access that, what do I miss, or am I doing it wrong ? alt text

Any help would be appreciated , thanks

a.png (38.2 kB)
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Answer by seant_unity · May 29, 2019 at 11:23 AM

 var animAsset = (AnimationPlayableAsset) current_Clip.asset;
 animAsset.clip = animClipToAssign;
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