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Question by sarahnorthway · May 28, 2019 at 10:14 PM · awakeexecuteineditmodescript execution order

ExecuteInEditMode always first in Script Execution Order?

After installing the CurvedUI Plugin, my Script Execution Order is suddenly fubar.

alt text

Despite CurvedUITMP being set to execute at +100, its Awake is called BEFORE anything else. Next Unity calls Awake on every sibling component on the objects containing a CurvedUITMP.

All well before LogManager.Awake at -1300.

CurvedUITMP uses ExecuteInEditMode. If I comment that out, everything works again and CurvedUITMP won't Awake until +100 as it should. But its editor features are broken.


This is Unity 2018.3.8f1. Is this working as intended? Is there a way to use ExecuteInEditMode without those components and their siblings ending up first in the Script Execution Order for Awake/OnEnable?

screenshot-2019-05-28-144245.png (220.4 kB)
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