Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dansav · May 28, 2019 at 10:05 PM · webglfirefox

webgl hangs firefox when trying to use UnityWebRequestMultimedia.GetAudioClip

I am trying to download an audio clip from webgl. When I do it hangs firefox for about 10-20 seconds with an error that says something about a webpage is slowing down the browser do you want to stopit or wait . If I press stopit script the audio plays fine. If I say wait it never finishes. I've tried the code from the example and it does the same thing. In the editor this does not happen and the url loads almost instantly. The url is on the same server as the unity webgl.

Edit: I changed the code to this but still the same problem:

 public IEnumerator getAudioChannel1mp3(string url)
     {
         using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.MPEG)) {//AudioType.OGGVORBIS
             UnityWebRequestAsyncOperation async = www.SendWebRequest();
             yield return async;
 
             while (!async.isDone) {
                 Debug.Log("progress=" + async.progress);
                 yield return null;
             }
             if (async.webRequest.isNetworkError || async.webRequest.isHttpError) {
                 Debug.Log(www.error);
             } else {
                 AudioClip myClip = DownloadHandlerAudioClip.GetContent(async.webRequest);
                 GameObject.Find("pedro1").GetComponent<AudioSource>().clip = myClip;
                 GameObject.Find("pedro1").GetComponent<AudioSource>().Play();
                 testingaudio = true;
             }
         }
     }

 public IEnumerator getAudioChannel1mp3(string url)
 {
     using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.MPEG)) {//AudioType.OGGVORBIS

         yield return www.SendWebRequest();

         while (!www.isDone) {
             Debug.Log("progress=" + www.downloadProgress);
         }
         if (www.isDone) {

         AudioClip myClip = DownloadHandlerAudioClip.GetContent(www);
             GameObject.Find("pedro1").GetComponent<AudioSource>().clip = myClip;
             GameObject.Find("pedro1").GetComponent<AudioSource>().Play();
             testingaudio = true;
         }
     }
 }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dansav · May 29, 2019 at 02:01 AM 0
Share

I just learned that you are not supposed to use while(!www.isDone){} because it blocks the single thread, but I'm not sure how to use a coroutine to fix it.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

112 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

WEBGL : __GLOBAL__sub_I_Thread_cpp_17891 is not a function 0 Answers

Application.OpenURL crashes Firefox on WebGL 2 Answers

WebGL on Firefox Linux displays InvalidStateError,WebGL on Linux Firefox displays InvalidStateError 0 Answers

Html5 Webgl run on firefox But no movements occur 0 Answers

Are the gamepad Inputs different between firefox and chrome in webGL? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges