Character not jumping smoothly using CharacterController
Hello
I am trying to program simple character movement. My character isn't jumping properly. What I mean is : the sphere that represents said character simply teleports up and falls at a constant speed instead of moving up, then smoothly falling down.
Here is the actual code of the said character core :
public CharacterController controller;
 private float direction;
 private Vector3 moveDirection = Vector3.zero;
 private static float BASE_SPEED;
 private static float BASE_JUMP;
 private static float BASE_GRAVITY;
 // Use this for initialization
 void Start () {
     if (gameObject.GetComponent<CharacterController>() != null)
     {
         controller = GetComponent<CharacterController>();
     }
     else
     {
         gameObject.AddComponent<CharacterController>();
         controller = GetComponent<CharacterController>();
     };
     BASE_SPEED = 8;
     BASE_JUMP = 100;
     BASE_GRAVITY = 20;
     direction = 0;
 }
 
 // Update is called once per frame
 void Update () {
     controller.enabled = true;
     moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
     moveDirection = transform.TransformDirection(moveDirection);
     moveDirection *= BASE_SPEED;
     if ((Input.GetButton("Jump") || Input.GetKey(KeyCode.Space)) && controller.isGrounded){
         moveDirection.y = BASE_JUMP;
     }
     moveDirection.y -= BASE_GRAVITY * Time.fixedDeltaTime;
     controller.Move(moveDirection * Time.fixedDeltaTime);
 }
Does anyone know what the problem seems to be?
Thank you.
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