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Question by k9rosie · Oct 08, 2014 at 01:02 AM · c#guicomponent

GUIText component won't render

In my script I create a new GameObject and attach a GUIText component to it with necessary configuration but for some reason it won't render.

Here is my code:

 public class GameGUI : MonoBehaviour {
 
     public GameObject stepsTextObject;
 
     void Awake(){
         this.stepsTextObject = new GameObject("StepsText");
         this.stepsTextObject.transform.parent = this.transform;
         this.stepsTextObject.AddComponent<GUIText>();
 
         this.stepsTextObject.transform.position = new Vector3(0.5f, 0.5f, 0);
         this.stepsTextObject.guiText.font = new Font("Arial");
     }
 
     void Start(){
         this.stepsTextObject.guiText.text = Game.playerComponent.steps.ToString();
     }
 
     void Update(){
         this.stepsTextObject.guiText.text = Game.playerComponent.steps.ToString();
     }
 }
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Answer by revolute · Oct 08, 2014 at 03:20 AM

Your problem is that you make a new Font.

Just delete new Font() and it will work. It will use a default font.

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avatar image k9rosie · Oct 08, 2014 at 04:05 AM 0
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Thanks. This is it. I have another question though: What if I have a font I want to use other than the default one. How do I change it then?

avatar image revolute · Oct 08, 2014 at 04:35 AM 0
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You can use Resources.Load() to load items in resource folder

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