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Question by Angeluss · May 28, 2019 at 10:56 AM · reference assemblies

How to keep helper classes with missing reference in project?

To be more specific. I have a set of helper functions and classes that I use under multiple projects. I simply copy paste them and work with them under a new project. The problem is some of the functions are VR based or linked to another assembly which I may or may not use in the new project.

For example, if I'm doing a simple 2D based game, I don't want to mess the project up with SteamVR framework, but I don't want to create a special helper package either. What I would like to do is tell Unity to ignore these missing references unless I really use them. Is there a way to do it?

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