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Question by Stephanides · Nov 28, 2014 at 06:13 PM · instantiatedynamicwall

Problem with dynamic wall

Hello, i have a problem, im trying to make dynamic wall, i instantiate one prefab and when its distance bigger than lenght of prefab i instantiate next prefab, it works good but how i can now make straight wall ? because i never set mouse position on the same axis.. Thanks for advice

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avatar image Stephanides · Nov 28, 2014 at 07:00 PM 0
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I have an idea, spawn first prefab outside of loop and find out his rotation and than when i spawn second prefab i set his rotation same like first prefab, but i dont know how to do this :D

avatar image robertbu · Nov 28, 2014 at 07:05 PM 0
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This would be easier to sort out if you posted your spawning code.

avatar image Stephanides · Nov 28, 2014 at 07:18 PM 0
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void VytvorStenu(){

             float distance = Vector3.Distance (start.transform.position, end.transform.position);
             Vector3 poziciaaa = end.transform.position - start.transform.position;
             poziciaaa.Normalize ();
             float x;
             Vector3 pozicia = start.transform.position;

             poziciaaa = 119 * poziciaaa;
     if (distance > 119) {
         plocik = (GameObject)Instantiate (plot, pozicia, Quaternion.identity);
         
         plocik.transform.LookAt (end.transform.position);
         plocik.transform.parent = $$anonymous$$ontainer;
         pozicia = pozicia + poziciaaa;
         start.transform.position = pozicia;

     }

                     for (x = 238; x < distance; x+=119) {
                             plocik = (GameObject)Instantiate (plot, pozicia, Quaternion.identity);
                             
                             plocik.transform.LookAt (end.transform.position);
                             plocik.transform.parent = $$anonymous$$ontainer;
                             pozicia = pozicia + poziciaaa;
                             start.transform.position = pozicia;

                             

                     }


                     float rozdiel = distance - x + 119;
                     if (rozdiel > 30) {
                             rozok = (GameObject)Instantiate (roh, pozicia, Quaternion.identity);    
                             rozok.transform.LookAt (end.transform.position);
                             rozok.transform.parent = $$anonymous$$ontainer;
                     }
                     //Destroy(stena);

             
     }

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