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Question by $$anonymous$$ · Dec 16, 2011 at 09:01 PM · serviceexitbatchmode

Unity and WM_QUIT

Hi,

I'm using XYNTService to run one of my application as a windows service.

It works just fine when I launch the service, as my application starts running in background.

When I stop the service, XYNTService send a message WM_QUIT. However, Unity doesn't react to it.

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Answer by $$anonymous$$ · Mar 26, 2012 at 03:33 PM

I found this workaround :

 private const UInt32 WM_QUIT           = 0x0012;
 const Int32 PM_REMOVE = 1;
 
 struct POINTAPI {
   public Int32 x;
   public Int32 y;
 }

 struct MSG {
   public Int32 hwnd;
   public Int32 message;
   public Int32 wParam;
   public Int32 lParam;
   public Int32 time;
   public POINTAPI pt;
 }

 [DllImport( "user32.dll", SetLastError = true )]
 private static extern bool  PeekMessage(ref MSG lpMsg,
                                         Int32 hwnd,
                                         Int32 wMsgFilterMin,
                                         Int32 wMsgFilterMax,
                                         Int32 wRemoveMsg);
 
 
 void Update() {
     MSG msg = new MSG();
     
     if ( PeekMessage( ref msg, 0, 0, 0, PM_REMOVE ) ) {
           if ( msg.message == WM_QUIT ) {
             Debug.Log("Message : " + msg.message);
             Application.Quit();
         }
     }
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