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Question by nicoolsen10 · Nov 13, 2019 at 01:56 PM · script.listenemy

Enemy list wont update

hey so i have made this list but it wont update the enemies when there spawns some new enemies and i have placed it into the update void can someone help me ?

   enemies = new List<GameObject>()
         {
             StoneGolem,
             SkeletonWarrior,
             SkeletonArcher
         };
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avatar image TreyH · Nov 13, 2019 at 02:00 PM 0
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Can you provide a bit more information on what you're trying to accomplish? $$anonymous$$aybe your Update function and how you expect the list to change when things spawn?

avatar image nicoolsen10 TreyH · Nov 13, 2019 at 02:23 PM 0
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When i play the game and look at the list in the inspector and spawn 3 stone golems it will only say there is 1 and i want it to see all 3 because i have a target finder and here is my whole update function

  public void Update()
     {
 
         TargetFinder();
         #region Random Damage Updater
         _randomDamage = Random.Range(_start$$anonymous$$inLaserDamage, _start$$anonymous$$axLaserDamage);
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Space))
         {
             Debug.Log(_randomDamage);
         }
         #endregion
 
         #region Orb Rotation Updater
         _timer += Time.deltaTime;
         transform.Rotate(0, currentRotationSpeed * Time.deltaTime, currentRotationSpeed * Time.deltaTime);
         #endregion
 
         #region Orb Height And Speed Updater
         tempPos = posOffset;
         tempPos.y += $$anonymous$$athf.Sin(Time.fixedTime * $$anonymous$$athf.PI * currentSpeed) * currentHeight;
 
         transform.position = tempPos;
         #endregion
 
         #region Enemy List
         enemies = new List<GameObject>()
         {
             StoneGolem,
             SkeletonWarrior,
             SkeletonArcher
         };
         #endregion
     }
 
avatar image TreyH nicoolsen10 · Nov 13, 2019 at 02:56 PM 0
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Well nothing in here is spawning anything? You're also reassigning that list with every Update call, so it's a bit difficult to work out your problem.


How do you want that enemy list to behave? Is that a list of things that all need to be spawned, or is it just storing the types of enemies you want to spawn and then you'll pick one randomly?

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