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Rigidbody teleports when called AddForce() function
Hello, I am a new C# coder and I am creating a 2d platform game and whenever I call the up arrow key, the AddForce() function is called to my object. But it is not running smoothly, and it is like it is teleporting. I have even called the Time.fixedDeltaTime() but no effect is happening.
Here is the code: 
public class playerMove : MonoBehaviour {
 public BoxCollider2D box;
public float Yposition;
void FixedUpdate() { Yposition = Input.GetAxisRaw("Vertical"); 
 if (Yposition == 1 && box.IsTouchingLayers(ground)) { 
      rb.AddForce(new Vector2(0, 100000)*Time.fixedDeltaTime);  
     } 
     
 } 
}
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              Layer$$anonymous$$ask ground; didn't paste for some reason, still have the same problem.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                