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Question by Ank001 · Jul 30, 2020 at 06:10 PM · unity 2djump

Rigidbody teleports when called AddForce() function

Hello, I am a new C# coder and I am creating a 2d platform game and whenever I call the up arrow key, the AddForce() function is called to my object. But it is not running smoothly, and it is like it is teleporting. I have even called the Time.fixedDeltaTime() but no effect is happening.

Here is the code:

public class playerMove : MonoBehaviour {
public BoxCollider2D box;
public float Yposition;
void FixedUpdate() { Yposition = Input.GetAxisRaw("Vertical");
if (Yposition == 1 && box.IsTouchingLayers(ground)) {

      rb.AddForce(new Vector2(0, 100000)*Time.fixedDeltaTime);  

     } 

     

 } 

}

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avatar image Ank001 · Jul 30, 2020 at 06:18 PM 0
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Layer$$anonymous$$ask ground; didn't paste for some reason, still have the same problem.

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