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Question by babaJohnWick · Feb 09, 2017 at 06:46 AM · c#unity 5scripting problemscript.respawn

How do i put "Wasted!" after respawn?

ok i'm a beginner and i made the ball game from the very first turtorial. i made the winText and countText and i know the script staff of theese.. i created a respawn code that when y is lower that some number it repawns back it works, but i also want to add then y is bigger then some point respawn to 0,0,0 and show text "wasted" i tried this code, using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class respawn : MonoBehaviour { public Text r;

 public float threshold;
 public float k;
 void start()
 {
     r.text = "";
 }
 void Respawn()
 {
     transform.position = new Vector3(0.07f, 0.69f, 3.81f);
 }
 void FixedUpdate()
 {
     if (transform.position.y < threshold)
         r.text = "wasted!";
         Respawn();
             
 }

}

But when i run it the player ball falls down in slow mo going through the ground object. It looks simple but im stuck for hours. Please Help. After fixing this i will do if position.x is less than -1 r.text=" "

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avatar image babaJohnWick · Feb 07, 2017 at 06:58 PM 0
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by 0,0,0 i meant (0.07f, 0.69f, 3.81f), sorry.

avatar image _Yash_ · Feb 09, 2017 at 06:44 AM 1
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whenever you respawn just set rigidBody's velocity to (0,0,0)

     GetComponent<Rigidbody>().velocity = Vector3.zero;

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