IL2CPP compilation error - Bee.exe failed to run,IL2CPP Compilation Error - Bee.exe isn't found
Hi, I know the issue has been already discussed but I didn't found a solution to my problem so I made a ticket for myself. When I tru to compile my project, I encounter an Errir about the bee.exe failed to run. Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.5f1\Editor\Data\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors The project is in the lastest LTS version of Unity (2020.3.5f1). However I must inform to you that this project is made with an homemade engine from my company so it might be from it. I already tested the issue with a blank project with only a cube, a script to rotate a cube and a the player compilation setting set with IL2CPP and it's working fine. Also, I want to report a bug on your bug report feature : when the packaging part started, it still stuck at 1% and after checking in my task manager, Unity isn't using any disk power. ,Hi, I know the the issue has been already reported but I didn't found a solution so I made a topic for myself. When I try to compile my project in particular, I encounter an error about the bee.exe failed to run. The project is in the lastest LTS version of Unity (2020.3.5f1). However I must inform to you that this project has an homemade engine from my company so it might be from it. I already tested the Issue on a blank project with only a cube, a script to rotate the cube and the player compilation setting to IL2CPP. I also want to report that there is a bug about the bug report feature on this version of unity, in fact, unity tries to packaging my project but still stuck at 1% so this is why I make this Topic instead of a Ticket. Thanks in advance for any help you can provide.