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Question by davidrochin · Jul 27, 2017 at 07:02 AM · raycastperformancephysics2dprofiler

Help reading Profiler

Hi! I am trying to optimize my CharacterController, so I copy/pasted 20 of it in my Scene and opened the Profiler window.

Previously I thought that Raycast operations were the ones that were causing my FPS to plummet to 20 when I had this many controllers on Scene; however, now I'm confused because it only says 7.4% on the Profiler Window, while Character.Update() says 94.5%.

Does this mean that Raycast are not hurting my performance, but some other operation in my Update()? If so, How do I track down the Function that is doing this?

Thank you in advance!

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avatar image ShadyProductions · Jul 27, 2017 at 07:12 AM 0
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Your update method probably isn't optimized

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Answer by adrienPlayerium · Jul 27, 2017 at 07:14 AM

@DavidRochin Update() takes 31ms, Time spent = self ms + time spent in other function called. You can use Time.realTimeSinceStartUp to time your code in the Update() alt text


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