Question by 
               kofficoffee · Sep 13, 2018 at 06:33 PM · 
                2d gamerigidbody2dvelocitytopdownz-axis  
              
 
              How do I make my character move on the Z axis on 2d rigidbody?
Im using rigidbody2ds velocity feature for movement and i need to move my character on the Z axis, problem is I cant figure out how to enable the Z axis for rigidbody 2d. It's a topdown roguelike sprite game with movement similar to binding of isaac. This is my current script.
 using UnityEngine;
 
 /// <summary>
 /// Player controller and behavior
 /// </summary>
 public class PlayerScript : MonoBehaviour
 {
     /// <summary>
     /// 1 - The speed of the ship
     /// </summary>
     public Vector3 speed = new Vector3(50, 50, 50);
 
     // 2 - Store the movement and the component
     private Vector3 movement;
     private Rigidbody2D rigidbodyComponent;
 
     void Update()
     {
         // 3 - Retrieve axis information
         float inputX = Input.GetAxis("Horizontal");
         float inputZ = Input.GetAxis("Vertical");
         float inputY = Input.GetAxis("Y");
 
         // 4 - Movement per direction
         movement = new Vector3(
           speed.x * inputX,
           speed.y * inputY,
           speed.z * inputZ);
 
         // ...
 
         // 5 - Shooting
         bool shoot = Input.GetButtonDown("ArrowRight");
         bool shootup = Input.GetButtonDown("ArrowUp");
         bool shootdown = Input.GetButtonDown("ArrowDown");
         bool shootleft = Input.GetButtonDown("ArrowLeft");
         // Careful: For Mac users, ctrl + arrow is a bad idea
 
         if (shootdown)
         {
             WeaponScriptDown weaponup = GetComponent<WeaponScriptDown>();
             if (weaponup != null)
             {
                 // false because the player is not an enemy
                 weaponup.Attack(false);
             }
         }
         if (shootleft)
         {
             WeaponScriptLeft weaponup = GetComponent<WeaponScriptLeft>();
             if (weaponup != null)
             {
                 // false because the player is not an enemy
                 weaponup.Attack(false);
             }
         }
         if (shootup)
         {
             WeaponScriptUp weaponup = GetComponent<WeaponScriptUp>();
             if (weaponup != null)
             {
                 // false because the player is not an enemy
                 weaponup.Attack(false);
             }
         }
         if (shoot)
         {
             WeaponScript weapon = GetComponent<WeaponScript>();
             if (weapon != null)
             {
                 // false because the player is not an enemy
                 weapon.Attack(false);
             }
         }
 
         // ...
 
     }
 
 
     void FixedUpdate()
     {
         // 5 - Get the component and store the reference
         if (rigidbodyComponent == null) rigidbodyComponent = GetComponent<Rigidbody2D>();
 
         // 6 - Move the game object
         rigidbodyComponent.velocity = movement;
 
         // 7 - Z axis in rigidbody
         
     }
 }
               Comment
              
 
               
              Good day.
This script was done by you? How is posible you dont know how to do it if you wrote al lthis script?
If the script is not yours, and you just copy paste it, you should go learn more about movement, vectors, addforce and velocity,
Bye!
Your answer
 
 
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