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Question by ioshi35 · Dec 04, 2016 at 05:16 PM · colliderscollider2d

OnTriggerEnter2D Problem

Hi guys Im making a 2D game like puzzle bobble.

Okay think of this as my gameobject > OOO when the 3 balls with the same tag collide it must be destroy but when its like this >> OO OO OO OO it must not be destroy..

I do this ..

 void OnTriggerEnter2D(Collider2D other){
 
 
     if (other.gameObject.tag == "pop") {

         if (!col) {
             count += 1;
         
             //GameObject.Find("Main Camera").GetComponent<score>().isThree += 1;
             //GameObject.Find("")
             col = true;
         
         } else {

             col = false;
         }

         }

    }


Its kinda hard to do.

if the count is = 3 the gameobject must destroy but whenever the other gameobjects collide .. it adds to count . which is kinda suck . please help

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