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Windows MR Single Pass View Upside Down - 2018.0.2b7
I'm trying to work on a VR game in 2018.0.2b7 so i can use shadergraph since i don't know shader code, i'm currently using a Samsung Odyssey, i'm aware that, using the Lightweight Render Pipeline, i can't use multipass which i guess the headset needs, when i use these two in conjunction, i just get a black screen, when i switch over to single pass, the view is upside down and when i tilt down, the view tilts upwards, it's quite weird. I have the windows mixed reality package from the manager, but it didn't do anything. I can use OpenVR and it works just fine, but i'd prefer not to since the way i track my MR controllers doesn't work using OpenVR and i'm not sure how to update it to do so. Any idea how to fix this? Or even if there is a fix? I'm going crazy over here.
Answer by Codyn6263 · Jun 19, 2018 at 03:09 PM
So, i posted this question on the forums and got this response, turning off HDR worked for me.
"There is a known issue around MSAA and HDR that we are working on fixing which causes the world to flip like you describe. I don't have an estimate when the fix will land just yet, but disabling one of those two settings tends to resolve the issue. I'd start with taking off HDR.
Sorry for the trouble it's causing, it is drives us crazy too"
Answer by sidwasnothere · Nov 08, 2018 at 07:29 PM
The above answer no longer works. I haven't figured out how to fix the world flip problem yet, but switching from Single Pass Instanced to the regular Single Pass lets you at least play test your game. If anyone finds a solution for Single Pass Instanced please me know here!
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