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Question by chusmaverde · May 25, 2019 at 10:59 PM · animationanimationclipanimation script

Adjust Animationclip to specific start and end point

Hi Unity community!

I am fairly new to animations though I have played with them for awhile, but never in a serious manner. I am working on a system that needs full control of animations. I have the following issue:

  1. I imported an animation from Mixamo and managed to use it. So far so good.

  2. I have a point A and point B (or a distance).

  3. I want the player to move from point A to point B using this animation.

For example: the selected animation makes the player jump 2 meters. What I want to do is to keep the same animation but instead of 2 meters to jump N meters. This would be a dynamic distance calculated within the game logic. Is there a way to have the animationclip adjust to the start and end points (or specific distance)?

Thanks

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Answer by EternalClickbait · May 25, 2019 at 11:24 PM

You can't change animations in Unity. What I would do is remove the horizontal movement from your animation, and then move horizontally via a script

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avatar image chusmaverde · May 26, 2019 at 07:15 PM 0
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Thanks for the answer. This would be a problem. Currently I am trying to do a climbing system and I have the start and end points for each movement. The issue here are the animations. Ideally I would like to fit the jumping left/right to a generic animation, regardless of the player jumping 1m, 2m or 10 m.

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