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Question by OlafsOsh · May 25, 2019 at 08:43 PM · 2d-platformerpoint-and-click

Pathfinding for 2D sidescroller/platformer (for point-and-click purposes)

Hey!

So I need to implement point-and-click movement system onto a game, that is built as 2D sidescroller [now I have "regular" movement using Rigidbody2D. Seems like I cannot find any decent tutorials or even starting points how to do that, as majority of resources are about top-down perspective [not mentioning 3D, of course].

Maybe someone has a tip over here where to look?

Thank you!

Image just get an idea. Now the PlayerCharacter moves along the Mesh Collider, that is drawn along the terrain. alt text

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avatar image Ran_Crump · May 27, 2019 at 05:11 PM 0
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What I ended up doing for my last game was recreating it in 3d but run it in a 2d perspectiveand used the pathfinding default. If you don't want to do that you could try implementing some sort of A* I assume

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