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Network.Instantiate received non-matching number of view id's as contained in prefab
Hello I'm new to network scripting in Unity3D and I was following a tutorial create a simple multiplayer where one player can host a server other players can join in. Everything was going fine until I tried to run the game using the webplayer. When one player connects to another player using the webplayer they don't spawn and when I try to debug it the editor I get this error.
Network.Instantiate received non-matching number of view id's as contained in prefab
I'm not sure what this means as I can't find anyone else whose come across this error and it points to a .cpp file so I don't know where in the script is causing this error other than its my NetworkManager script. Here is the code.
void Update()
{
if (refreshing) {
if (MasterServer.PollHostList().Length > 0) {
refreshing = false;
Debug.Log(MasterServer.PollHostList().Length);
hostData = MasterServer.PollHostList();
}
}
}
void SpawnPlayer()
{
GameObject player = Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0) as GameObject;
// Assign the camera to follow the player.
ChaseCamera camSys = GameObject.FindGameObjectWithTag("CameraSystem").GetComponent<ChaseCamera>();
Transform target = player.transform.GetChild(2);
camSys.target = target;
}
// Network Functions
void StartServer ()
{
Network.InitializeServer(32, 25001, !Network.HavePublicAddress());
MasterServer.RegisterHost(gameName, "New Adventure", "A new adventure awaits.");
}
void RefreshHostList()
{
MasterServer.RequestHostList(gameName);
refreshing = true;
}
// Network Messages
void OnServerInitialized()
{
Debug.Log("Server initialized!");
SpawnPlayer();
}
void OnConnectedToServer()
{
SpawnPlayer();
}
void OnMasterServerEvent(MasterServerEvent mse)
{
if (mse == MasterServerEvent.RegistrationSucceeded) {
Debug.Log("Registered Server!");
}
Answer by DuckyCrayfish · Oct 05, 2012 at 04:45 AM
Im having the same problem D: im getting that error in the console and every player instantiated shows up as "isMine"
Answer by Sur wang · Nov 17, 2012 at 03:24 PM
Im having the same problem too, I don't know where is the wrong
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