Question by 
               kingyfyvf · May 25, 2019 at 01:56 PM · 
                c#c# tutorial  
              
 
              Breakout Ball not working
I've been following a simple Breakout tutorial on Unity but I cant seem to get the ball released from the paddle. It's a simple code but I can't seem to get it right. Any help is appreciated, here's the code:
using UnityEngine; using System.Collections;
public class ball : MonoBehaviour {
 public float ballInitialVelocity = 600f;
 private Rigidbody rb;
 private bool ballInPlay;
 
 void Awake () {
     rb = GetComponent<Rigidbody>();
 
 }
 void Update () 
 {
     if (Input.GetButtonDown("Fire1") && ballInPlay == false)
     {
         transform.parent = null;
         ballInPlay = true;
         rb.isKinematic = false;
         rb.AddForce(new Vector3(ballInitialVelocity, ballInitialVelocity, 0));
     }
 }
 
               }
               Comment
              
 
               
              Do you get any error in the console? Have you tried to call Debug.Log inside the Update? (Outside and inside the if)? 
Your answer