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Question by xxluky · Dec 05, 2015 at 10:12 PM · uievent triggeringpointer

Pointer Down event on a button still registering a hold even when I drag pointer away??

Hello everyone,

I have a 2D platformer for mobile and right now I am handling touches. To my UI buttons I added Event Trigger and then Pointer Down and Pointer Up to control walking. But I noticed some strange behavior of these events. When I press and hold the button (an arrow) and move the cursor away, my player continues running. What? That is something I do not want. Is there any solution of this or do I have to ray the button to know if the pointer is over the button? But how? There must be any simple way...

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Answer by kidmosey · Dec 06, 2015 at 08:28 AM

You should be able to bind OnPointerExit() to do the same thing as OnPointerUp().

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avatar image xxluky · Dec 07, 2015 at 03:59 PM 0
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Hey, thanks alot. It is working as a charm...

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