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Question by SaVanVann · May 24, 2019 at 07:20 PM · animation2d2d animation

First Frame of 2D Animation Ignored?

This question is a last resort for me. I've spent about two hours trying to find a solution to this problem, but I can't find any mention of it anywhere, leading me to believe that it's something really stupid and obscure. This is my 2D character:

alt text

It's a different color every time the game is loaded, but that doesn't matter. Its arms and legs are controlled with limb solvers from the 2D IK package. Most of this character's animations start at the default pose shown above and are fine. However, it has an animation where it sits down. That animation is fine as well. But the sitting idle it leads into, my only animation that picks up where the last frame of the previous sitting animation left off instead of starting at the default pose, is where I have the problem. While it looks like this when I preview it, as intended...

alt text

...the character gets up and does everything past the first keyframe standing up like in the first image when it sits down in play mode. Strangely enough, putting a standing frame right before the actual animation makes it play properly, with the exception of the jerky stand at the beginning. I made the rig inside the Unity editor with nothing but a bunch of strategically placed sprites and empty GameObjects. Could that have something to do with it?

EDIT: It's been a week and a half, and I'm still completely clueless. I have no idea what to do here, and I've been spending my time working on the important part, the gameplay, instead of screwing around with a problem I was unable to solve after trying everything I could possibly think of. I'll go back into the animations and try to experiment some more, but I don't think I'll figure out anything new.

sitting.png (589 B)
catfly.png (607 B)
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