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Question by mbarq · May 24, 2019 at 05:39 PM · particlesparticle systeminheritanceinherit

Particle parent for another particle system

Hi all,

I was wondering if there was a way to set up a particle system so that it is the parent of another particle system.

My use case for this would be having a one-shot particle system like sparks coming from a lamp, and I can then have another particle system that calls that one-shot and can make it loops in a defined way, maybe even rotate and possibly move around.

This type of particle system would then not require a type of render component or many of the other components in your standard particle system but would simply be a sort of Particle System manipulator. I see this being useful also in trails and ribbons as well as being in used in conjunction with particle attractors.

Thanks for any help!!

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avatar image ifurkend · May 24, 2019 at 10:59 PM 0
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I guess you are looking for Sub Emitter.

https://docs.unity3d.com/$$anonymous$$anual/PartSysSubEmit$$anonymous$$odule.html

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