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Question by PwnedByACheeseburger · Nov 30, 2010 at 09:58 PM · animationfpsgun

FPS gun movement

Hello,

I was wondering how to make my gun, well, here is an example. If I move the mouse right, I want the gun to sort of jerk right. Like in COD MW2 or Halo or basically any FPS. I don't want the gun to remain static when I move the mouse. If I can make this more clear just tell me.

Thanks,

Tate

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Answer by JesusChristChangedMe · Nov 30, 2010 at 10:02 PM

A way to make it constantly stay with the player and have the same rotation as it is to make sure the gun is a child of the player. If you mean when you aim with your mouse to follow the direction it's facing then you might want to check out a sample project in the asset store. The project deals with a characters head following the cursor. You cAn access the store by opening it up in your editor. Window->asset store. The project is free to download. You will have to create an account though.

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avatar image PwnedByACheeseburger · Nov 30, 2010 at 10:23 PM 0
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I don't think that you understand me, what I want is when the mouse is used to look around, I want there to be a slight delay so it doesn't look like he has stiff arms and creates a more natural movement.

avatar image JesusChristChangedMe · Dec 03, 2010 at 12:28 AM 0
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well if you using the mouse look script then you can decrease the "x" and "y" sensitivity. that will give the body delay. If you can add the mouse look to the arms of your player then you can decrease the sensitivity on the arms's mouse look script and leave the one attached to your camera at 15 i think it is... so you can look around without delay but your arms will follow the cursor at a delay. but your arms will have to seperate from the body for it to work. Hope that helps. and if you seperate them, just put the arms in the right place andmake them a child of the body.

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