- Home /
This question was
closed Dec 30, 2014 at 12:02 PM by
HarshadK for the following reason:
Too subjective and should be posted on Forum.
Question by
SyedUmair · Dec 30, 2014 at 11:57 AM ·
coroutineasyncasynchronous
StartCoroutine and Yield
Hi, I am new to Unity and have little confusion in understanding StartCoroutine method and Yield statement. I have few questions:
What is the difference between yield break; and yield return null; and yield return new WaitForEndOfFrame();
What does yield return 1; mean?
Does StartCoroutine initiate a new thread or its just a technique to execute code asynchronously within the main thread?
What is the use of Nested Coroutines and What are its benefits?
Comment