OpenGl in VR fragments.
Hello,
i am developing app for HTC Vive and i am using OpenGL to make a grid. In editor is everything fine but in Vives i see two grids with different positions and rotations Do you have any advice how to use OpenGl in VR?
Thank you.
Comment
Your answer
Follow this Question
Related Questions
Support for native plugin rendering in VR on either OpenGL or Vulkan? 0 Answers
How to use SteamVR longbow and arrow? 1 Answer
Stop application pausing when GearVR is removed 1 Answer
Make VR Tour in Unity with text above locations? 0 Answers
VR while editing not working. After compiling everything ok. 0 Answers