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This question was closed May 25, 2019 at 12:02 AM by DoctorChar for the following reason:

Problem is not reproducible or outdated

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Question by DoctorChar · May 24, 2019 at 03:40 AM · animationanimationsglitch

animations repeating unwantedly

Hello,

I am making a fighting game with shielding, however when I try to activate or deactivate the shield, (which are separate animations) they play 2 or 3 times. Here is my script.

 if (anim.GetBool("IsAirborn") == false && Input.GetKeyDown(KeyCode.I) && shielding == false)
             {
                 ShieldingAnimationDone = false;
                 anim.SetInteger("AnimParameter", 6);
                 shield.SetActive(true);
                 coroutine = WaitForShield(0.167f);
                 StartCoroutine(coroutine);
             }

and my I enumerator

   private IEnumerator WaitForShield(float waitTime)
         {
             print("hi1");
             yield return new WaitUntil((() => !Input.GetKey(KeyCode.I)));
             print("hi2");
             anim.SetInteger("AnimParameter", 7);
             print(anim.GetInteger("AnimParameter"));
             yield return new WaitForSeconds(waitTime);
             print("hi3");
             shield.SetActive(false);
             ShieldingAnimationDone = true;
         }

They are four frame animations if it helps.

alt text

animationglitch.png (40.4 kB)
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